Game Engine Black Book

DOOM v1.2

Fabien Sanglard

Recommended By

Book Reviews

Tobi Lutke: "Loved it"

Book Synopsis

Game Engine Black Book by Fabien Sanglard is a comprehensive exploration of the legendary game engine known as the id Tech 1.

In this meticulously researched and highly detailed book, Sanglard guides readers through the inner workings of id Software's groundbreaking creation, which powered iconic games like Doom and Quake.

The book delves into the engine's architecture, from its memory management to its rendering pipeline, offering a deep understanding of how it achieved its unparalleled performance on early 1990s hardware.

Sanglard explains the techniques employed by the developers to optimize and squeeze every ounce of power out of the available resources, providing invaluable insights for aspiring game developers and engine enthusiasts.

Through a combination of code snippets, diagrams, and explanations, the author offers a behind-the-scenes look at the factors that contributed to id Tech 1's success, including its use of binary space partitioning trees and its innovative networking capabilities.

Sanglard also highlights the contributions of the id Software team, shedding light on the collaborative process that drove the creation of this game-changing engine.

Whether you are a fan of classic games, an aspiring game developer, or simply a technological enthusiast, Game Engine Black Book is an essential read that showcases the brilliance and innovation behind one of the most influential game engines of all time.

Explore More Books

See All
The Mind of Napoleon
A Guide To Econometrics
History Has Begun
Slugfest
Fertility Pastures
The Soul of A New Machine
The Meaning of It All
The Autobiography of Gucci Mane
Modern Times
Subliminal
Things Never To Tell Children
Dead Wake
Hyperbole and a Half
What Do You Care What Other People Think?
Startups
Olives
Anti Americanism
The Mind Doesn't Work That Way
The Gift of Good Land
Ultralight Backpackin' Tips
The Method Method
The Precariat
Mother of God
When To Jump
Anything You Want
Parasite Rex
The Beak of the Finch
Under Saturn's Shadow
Fingerprints of the Gods
The End of Power
Go To
Tragedy and Hope
Healthy Buildings
The Stopwatch Gang
Quality of Earnings
Lights Out
Dataclysm
Tools of Titans
The Therapeutic Turn
The Age of Surveillance Capitalism
Understanding Michael Porter
My Inventions
Lucky Me
The Harmless People
The Remains Of The Day
The Sixth Extinction
Winning
Same As Ever
Blue Ocean Strategy
Why We Believe in God(s)
The Fever
Startup Playbook
Lessons
The Deficit Myth
History and Geography of Human Genes
House of Morgan
Dare To Fly
What School Could Be
The 4 Hour Work Week
Everything All At Once
Kant and the Platypus
The Slow Midnight on Cypress Avenue
Walt Disney
The Tiger
Maverick
Behind the Beautiful Forevers
The Creature from Jekyll Island
The Ethics of Money Production
Hit Men
The House of Rothschild
Poor Charlie's Almanack
The Knowledge
Don't Make Me Think
On Intelligence
Off The Record
Pride and Prejudice
100 Plus
To Sell is Human
King of Capital
The Complete Guide to Sales Force Incentive Compensation
The Aeneid
Sperm Wars
The Moth Presents All These Wonders
How To Win Friends and Influence People
Leading
A Timeless Way of Building
The Little Prince
The Yellow Pad
Food of the Gods
The Rape of Nanking
America's Cultural Revolution
Profile of a Nation
Liberal Privelege
On Power
Montaigne's Essays
Algorithms to Live By
The Water Dancer
Trump: America First
Hatching Twitter
In the Heart of the Sea