The Making of Prince of Persia

Journals 1985 - 1993

Jordan Mechner

Recommended By

Book Synopsis

"The Making of Prince of Persia" by Jordan Mechner takes readers behind the scenes of the legendary video game that revolutionized the industry.

In this gripping and insightful account, Mechner, the creator of Prince of Persia, recounts the tumultuous journey of bringing his vision to life. From the early stages of development to the challenges faced during production, Mechner provides a thrilling narrative of the game's creation, detailing the creative process and technical innovations that made it a sensation.

Readers will gain an intimate understanding of the game's development, as Mechner reveals the inspiration behind its iconic characters, stunning visuals, and innovative gameplay mechanics. With revealing anecdotes and never-before-seen artwork, this book immerses readers in the world of Prince of Persia and showcases the incredible dedication and creativity required to make a classic.

But it is not merely a celebration of success – Mechner also delves into the setbacks and doubts he encountered on his path to success. He candidly shares the challenges faced during production, including deadlines, budget constraints, and the pressure to deliver a groundbreaking game. Through these accounts, readers gain a unique insight into the real-world challenges of game development and the resilience and determination required to overcome them.

"The Making of Prince of Persia" is a must-read for fans of the game, as well as anyone interested in the world of video game development. Mechner's engaging storytelling, combined with stunning visuals and insider perspectives, make this a fascinating and enlightening journey into the creation of a gaming masterpiece.

Explore More Books

See All
A Splendid Exchange
Hate Inc.
The Hot Hand
Fate Is The Hunter
Tenth of December
The Demon Under The Microscope
The Internet of Money Volume 2
San Fransicko
Misbehaving
Troublemakers
Probability Theory
Stalin's War
Bass Culture
Getting Everything You Can Out of All You've Got
The Romance of American Communism
Art of the Living Dead
The Cult of LEGO
How To Shoot Video That Doesn't Suck
The Contrary Farmer
The Dice Man
On Drugs
Rick and Morty Book Four
The Upright Thinkers
Psychopolitics
Food of the Gods
Cuckoo
How to Be Topp
Merchants of Doubt
Age Of Ambition
The Wages of Guilt
Forged in Crisis
The Network State
Lolita
Decoded
The Art of Seduction
Scientific Freedom
Blood and Thunder
God Emperor of Dune
Healing
The Araboolies of Liberty Street
The Formula
Old Man and the Sea
The Hunger Games
Portraits of Interiors
Tree Crops
The Narrow Corridor
Letters from a Stoic
Binti
Inside Trump's White House
Freakonomics
Obsession
The DevOps Handbook
Starlink
Exponential Organizations
The Price of Peace
Natural Capitalism
Physics of the Impossible
100 Deadly Skills
This Brave New World
Roger Ailes: Off Camera
The Age of Surveillance Capitalism
Men, Machines, and Modern Times
Ender's Game
Born To Run
Stealing Fire
The Reasonableness of Christianity
Prime Movers of Globalization
Blankie
Farmer's Progress
Childhood and Society
American Exceptionalism
The Graveyard Book
All The Light We Cannot See
Other People's Money
The Politics Industry
Am I Being Too Subtle?
In The Plex
The 5 Resets
No Rules Rules
The Sense of Style
The Only Investment Guide You'll Ever Need
The Ambiguities of Experience
Facing Codependence
That Used To Be Us
Elvis Cole Series
A Fighting Chance
Impro
Euclid's Elements
The Devil in the White City
The Art of People
Abundance
The Gift of Adversity
Battlegrounds
Trillion Dollar Triage
Wake Up to the Joy of You
The Strange Death Of Europe
A Few Lessons from Sherlock Holmes
The Stopwatch Gang
What Technology Wants
Go To