Masters of Doom

How Two Guys Created an Empire and Transformed Pop Culture

David Kushner

Genre

Book Synopsis

"Masters of Doom" by David Kushner is a gripping non-fiction narrative that delves into the lives and careers of two childhood friends, John Carmack and John Romero, who went on to create some of the most influential and groundbreaking video games in the 1990s.

Kushner explores the origins of Carmack and Romero's passion for programming and gaming, tracing their paths as they develop their skills and eventually meet at a software company. Together, they embark on a journey to redefine the gaming industry, pushing the boundaries of what was thought possible.

As the co-founders of id Software, Carmack and Romero become pioneers in the field of first-person shooter games with the release of "Wolfenstein 3D" and the iconic "DOOM." The book highlights their innovative approaches to game design, their fierce rivalry with other developers, and the complexities of working in an ever-evolving industry.

Kushner shines a light on the intense personalities of Carmack and Romero, showcasing their drive for success, their clashes and creative differences, and the toll it takes on their friendship. Through interviews with industry insiders, the author provides a comprehensive account of the highs and lows faced by these two legendary figures.

"Masters of Doom" is a meticulously researched and engrossing exploration of the gaming industry, filled with captivating anecdotes and behind-the-scenes stories. Kushner expertly captures the spirit of the 1990s gaming culture while offering a deeper understanding of the individuals who shaped this era. Whether you are a passionate gamer or simply interested in the history of technology and innovation, this book is a must-read.

Explore More Books

See All
Thinking, Fast and Slow
Self Belief
Call Me Ted
Forward the Foundation
The Extension of Man
The Marked Children
Who Really Matters
A History of Rome
Get Smarter: Life and Business Lessons
A Peace to End All Peace
The Odyssey
The Right Call
Waking Up
Build The Life You Want
101 Reasons to Get Out of Bed
Take Back The Game
The Vital Question
Build
The Gift
Superhuman
Meditation Station
My Life on the Road
Schulz and Peanuts
The Founders
The Trial
The Clash of Civilization and the Remaking of World Order
The Moon Is A Harsh Mistress
Fingerprints of the Gods
Nature Via Nurture
Liftoff
The Storytelling Animal
Lincoln In The Bardo
The Girl With the Dragon Tattoo
The Transit of Venus
Industrial-Strength Denial
Give and Take
Adult Children of Alcoholics
Concentrated Investing
More Than Enough
The Inimitable Jeeves
Stan Smith
Every Shot Counts